

The original is a game about loot, about getting rich, and surviving Pandora. It is still fun though, rampaging through bandit camps and skag nests, blasting and laughing, either joined by a cast of wonderfully off-the-wall oddballs or up to three friends in co-op. But on the other, it hasn’t aged all that well, and it feels slow and clunky to fingers used to the sequel and pre-sequel. On the one hand, returning to Pandora in the dusty boots of Roland, Lilith, Brick and Mordecai is a nostalgic tour-de-force of guns, explosions and laughs. Revisiting the original now, almost ten years after its initial release, is bitter sweet.
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Hell, its DLC offerings were better than a lot of full games. It’s a game about shooting things with as many outlandish guns as you can scavenge, the game that might as well have invented the looter-shooter subgenre, a game that doesn’t need to have the best shooting, best driving, best writing or best graphics, because it’s absolutely brimming with heart. Ask me with a gun to my head to name two other Gearbox properties I’ve enjoyed in the last ten years, I might say Aliens: Colonial Marines because it was so confident in its shitness, and… well, that’s it, actually.īut is it fair to hold it against them when the one franchise they’re kept afloat by is as undeniably likeable as Borderlands? Because that’s Borderlands’ primary weapon: likeability. I don’t even think it’s an unfair claim, either. I’ve often joked that Borderlands is Gearbox’s one good franchise, a gleaming diamond in a mire of mediocrity.
